We caught up with Kinetic Games to talk about all things Phasmophobia. During our chat, the developers spoke about the game’s ...
The 'Nexon Developers Conference 2026,' a knowledge-sharing event for the gaming industry hosted by Nexon, opened on the 16th. Running for three days until the 18th, the event features 51 sessions ...
Opening moments of games can often feel long and slow, and may even be boring as the game must teach you how to play it first thing. They’re a necessary evil, but there's a new high bar, as the new ...
Tay Garcia is a Contributor at DualShockers and a Brazilian journalist who has been covering games professionally since 2017. Her work spans news, reviews, previews, lists, guides, and features, with ...
Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has ...
This article is part of AI Week. The question of what place AI could and should hold in the games industry is one of the hottest and most divisive topics at the moment. And judging by the posts we ...
Steven Musil is a senior news editor at CNET News. He's been hooked on tech since learning BASIC in the late '70s. When not cleaning up after his daughter and son, Steven can be found pedaling around ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Developer Atomic Arcade’s new G.I. Joe game focused on Snake Eyes ...
Another day, another wave of gaming layoffs. Today it's Riot Games with the announcement that it's cutting jobs on its pair-based fighting game 2XKO. For context, a representative from Riot confirmed ...
Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive. Horizon Forbidden West - Steam ...
Artificial intelligence is no longer the "future" of game development. It’s already reshaping how studios build, ship and scale mobile games. Rather than a theoretical trend or an optional experiment, ...
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