Abstract: A hybrid (i.e., physics-guided data-driven) feedforward tracking controller is proposed for systems with unmodeled linear or nonlinear dynamics. The proposed controller is based on the ...
A third person player controller with touchscreen support for Godot 4. Note: This project is for Godot 4 only. For the Godot 3 version please see selgesel/godot3-third-person-controller This is a ...
Abstract: Augmented Reality (AR) integration via handheld devices is a subject of significant interest for mobile applications and interactions between humans and machines. The mobile AR technique ...
Many people can play video games with no problems, but certain physical disabilities make it difficult or impossible to use standard controllers. This often requires specialized peripherals such as ...
Please note: The digital character in this package is provided under a restricted license for educational and non-commercial use only and attribution to Unity is required. Please read the license ...