Savvy Gamer on MSN
The smaller aspects of worldbuilding we don't think about
Games usually sell worldbuilding by going big. We hear about huge maps, branching quests, busy cities, strange planets, and ...
For years, the gap between a good still photograph and a compelling video clip has felt like a chasm that only professional ...
Optimists once believed that universal literacy was inevitable. Now it seems that the age of reading might be a short anomaly ...
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