When.CollisionWith("ball") .Begins(Audio.Play("ball_tagged_loop")) .Ends(Prefab.Spawn("sparkles") .At(Target) .Run(Wait.Seconds(2)) .Despawn()); Coming soon for Godot ...
Ignite Rush is a Unity-based car racing game focused on smooth controls, realistic vehicle movement, and an engaging driving experience. The project demonstrates core game development concepts such as ...
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