Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
Naughty Dog’s Michael Barclay started the “blocktober” hashtag with a tweet on Oct. 1, and now we’ve all been given a look at levels from some of the industry’s biggest games during their planning ...
Less is more. That's the advice Nintendo's Takashi Tezuka, who's worked on dozens of Super Mario games since 1985's Super Mario Bros., offered when I asked him what makes a good Mario level. "In Mario ...
A pillow fort serves as a defensive stronghold for a grease-stained pizza box and a treasure trove of X-Files VHS tapes. But something feels amiss; the whine of an emergency broadcast rings out over ...
A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having "leaned too far into the competitive scene". Acknowledging that the ...
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