Gabe Newell, president of Valve Software, believes that Microsoft made a serious mistake releasing DirectX 10 for Vista only, excluding Windows XP. I have to agree with Newell. According to an online ...
DirectX is an often-misunderstood platform. Introduced in 1995 as a way to convince DOS game developers to move over to Windows, DirectX provided an application programming interface (API) that ...
We’ve been waiting for the first DirectX 10-capable game to appear, anything really. Windows Vista has been available for almost half a year, and we’ve been wasting our GeForce 8800 GTX’s precious GPU ...
Much ado has been made about how Vista offers Microsoft's DirectX 10 API. But so far, the games just aren't ready yet. I was getting impatient, so I called up Nvidia, which debuted its first DirectX ...
The Aero desktop effect in Windows 7 (or, more specifically, the Desktop Windows Manager, also known as the Desktop Windows Manager) will make use of the DirectX 10.1 API in order to improve ...
It doesn't seem all that long ago when Microsoft first started talking about what DirectX 10 would bring to game development. In fact, it was less than two years ago when we described the new pipeline ...
Company of Heroes was created as a DirectX 9 game with the plan to add DirectX10 support in the future; the game will likely not be as impressive as games entirely created with DirectX 10 in mind, ...
Brent from [H]ard|OCP / [H]Enthusiast has written an article regarding DirectX 10 and how it will impact gamers next year when Vista finally ships. There are some major changes coming with DX10, and a ...
Crysis, the poster child for modern PC gaming and DirectX 10, will arrive shortly. Crytek has tortured us for years with screenshots and short hands-on experiences showing off the game’s wide-open ...
If you play PC games, you've probably heard about something called DirectX — it's hard to miss, because when you install a new game on a PC a dialogue box usually pops up that asks whether you'd like ...
Before we go any further, it’s probably wise to have a look at how Microsoft has laid out the DirectX 10 pipeline. It’s very different from the traditional graphics pipeline, as the shader portion is ...